Work-in-progress retro top-down PvP battler, focused on cohesive visual direction, UI flows, and system-driven design where every element is built around sword-based mechanics.

Blade Breakers


Project Type: Personal / WIP
Focus: Game design, visual direction, systems
Role: Concept, UI flows, visual identity

Overview


Blade Breakers is a retro-inspired top-down PvP battler built around a single thematic idea: everything is sword-based, from health and abilities to characters and environments.

The Brief


Early work focused on defining visual direction, interaction flows, and system logic before full production. Concepts, UI maps, and prototypes were developed to ensure a cohesive foundation for future development.

The Solution

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